Resources

Competition planning checklist

Every job between booking a venue and opening next year's entries, in the order it needs doing, counted back in weeks from the day. Print it, tick it, and hand each line to a named person.

The weeks and numbers fit the example every Team Aretas resource uses, a one-day throwdown for 120 athletes on 8 lanes. A bigger event needs more time at the start, not at the end.

The short answer

How to use it

Each section is one point on the countdown. Every line has a box to tick and a Who column, because a job with nobody's name on it is the job that gets done the night before. Most lines are the organiser's; the rest belong to the people you appoint along the way. The milestones:

26 weeks out

The four decisions every later line depends on:

Done Task Who
Fix the date, and check it against other events your athletes enter Organiser
Book the venue, with room for 8 lanes, a warm-up area and spectators Organiser
Choose the format: heats across workouts, or waves through one race Organiser
Set the number of places: 120 is 15 heats of 8 per workout Organiser
Choose the categories and cap each one in multiples of 8 Organiser
Draft the budget: venue, kit hire, judges' food and T-shirts, first aid, insurance, medals or a photographer Organiser
Check what the venue's and your gym's insurance already covers, and only then get quotes for anything missing, including under-18s if you run a teens category Organiser
Create the competition and set up your payout account Organiser

A competition is in draft until you activate it, so you can build it now and open entries later. Before it goes live, the dashboard lists what is left to do:

The Finish setting up card on a Team Aretas competition dashboard: set up payouts, activate the competition, share the link

16 weeks out

Everything an athlete reads before paying has to be settled before entries open:

Done Task Who
Set the price for each category, and the early bird price Organiser
Write the refund and withdrawal policy Organiser
Set a deadline for teams to change members Organiser
Write the waiver, and have it checked Organiser
Open entries and share the link everywhere at once Organiser
Start recruiting judges: 9 for the day, plus a second crew Head judge
Contact sponsors, with the date and the numbers you expect Organiser

12 weeks out

The workouts decide the kit, and the kit decides the floor:

Done Task Who
Write the workouts and test each one on athletes from every category Organiser and head judge
Check every time cap still fits its slot (14, 16 and 12 minutes) Organiser
Write the movement standards for each workout Head judge
List the equipment from the workouts, and book what you do not own Organiser
Book first aid for the whole day Organiser
Recruit the rest of the staff: marshal, floor crew, score desk, check-in, MC Organiser

8 weeks out

Releasing the workouts one at a time gives athletes something to train for and something to share:

Done Task Who
End the early bird on the date you promised Organiser
Release workout 1 with its standards, a video and a social media post Organiser
Confirm every judge by name and send them the standards Head judge
Confirm the kit hire and its delivery time Organiser

4 weeks out

By now the field is mostly fixed and the schedule can be built around it:

Done Task Who
Release workouts 2 and 3, each with its standards, a video and a social media post Organiser
Pass the team change deadline, and chase every team still short of members Organiser
Draft the heats, one category per heat, easiest first Organiser
Draw the floor plan: warm-up, holding pen, lanes, score desk, spectators, first aid Organiser
Order your medals and prizes, or confirm the ones your sponsors are giving, and when they will arrive Organiser

2 weeks out

Athletes plan travel around their heat time, so publish it with time to spare:

Done Task Who
Close entries Organiser
Publish the heats and tell every athlete their time Organiser
Write the run of show, minute by minute Organiser
Send the staff rota: who is where, and when Organiser
Prepare the judges' briefing from the movement standards Head judge

The week of the event

The last week is for checking, not deciding:

Done Task Who
Email athletes: doors at 08:00, check-in, heat times, parking, what to bring Organiser
Check the kit against the list: 24 wall balls, 18 barbells, 8 boxes, the rig Floor crew
Print score sheets, or test every device judges will score on Score desk
Confirm first aid, the venue access time and the insurance certificate Organiser
Check the clock and the music MC

On the day

The day itself, from doors to the last heat:

Time Task Who
07:00 Kit out, lanes marked, clock and score desk set up Floor crew
08:00 Doors and check-in open; judges' briefing Check-in and head judge
08:30 First heat Everyone
12:00 and 16:20 20-minute resets between workouts Floor crew
19:40 Last heat finishes; check the final scores Head judge
After the last heat Awards, then pack down Organiser

The week after

The week after is when next year's entries are won or lost:

Done Task Who
Publish the final results Organiser
Thank athletes, judges and staff, with the results and the photos Organiser
Send an athlete survey of 8 to 10 questions Organiser
Send each sponsor a short report with the numbers Organiser
Hold a debrief with the head judge and the staff Organiser
Set next year's date and open the early bird while people are still talking about it Organiser

Common mistakes

Run it on Team Aretas

Team Aretas keeps a competition in draft until you activate it, and the dashboard shows what is left before it goes live: payouts, activation and the link to share. Categories carry their own prices and caps, an early bird can be a discount code with a usage limit, and the team change deadline closes rosters for you. Workouts release on their dates, athletes see their heat time once you publish the heats, and check-in and scoring run on the day from the same place.

Download as PDF