Resources

Recruiting and training judges

Athletes forgive a late start and a cold venue. They do not forgive a judge who counted their neighbour's reps differently. This guide covers how many judges you need, where to find them, how to train them so they all call the same rep the same way, and what the head judge does on the day.

It is built on the example every Team Aretas resource uses: 120 athletes, 8 lanes, one day, with 45 heats from 08:30 to 19:40.

The short answer

How many judges you need

Every lane needs its own judge for every heat, because one judge cannot count two athletes. On top of that you need a head judge, who briefs, watches and settles disputes, and spares, because somebody always drops out the week before.

A crew of 8 lane judges can judge all 45 heats, but that is 10 hours 30 minutes on the floor, with breaks only in the two 20-minute resets. The other way is two crews, split by category, so each one rests while the other judges:

Workout Crew A: heats 1 to 9 (scaled and masters) Crew B: heats 10 to 15 (Rx)
Workout 1 08:30 to 10:36 10:36 to 12:00
Workout 2 12:20 to 14:44 14:44 to 16:20
Workout 3 16:40 to 18:28 18:28 to 19:40
In the day 27 heats, 6 hours 18 minutes 18 heats, 4 hours 12 minutes

Putting your most experienced judges on crew B means the Rx heats, where the loads are heaviest and the podium is decided, get the sharpest eyes. Here is what each option asks of you:

Option Lane judges With head judge and 2 spares Longest time on the floor
One crew 8 11 10 hours 30 minutes
Two crews 16 19 6 hours 18 minutes

The head judge stays all day in both. A hybrid race needs a different shape: one judge per station rather than per lane, which is 15 station judges for the race in the hybrid race playbook.

Where to find judges

The best judges already know the movements. In rough order of how well they work:

Recruit about 12 weeks out, when you book the rest of your staff. Say clearly what you are offering in return, whether that is food and drink on the day, kit, or a free or reduced entry to your next event, and give every judge the date, the hours and the crew they are on before they say yes.

Looking after your judges

Looking after your judges is as important as looking after your athletes. The athletes come for one day; the judges are the people you need back next year, and a judge who is tired, hungry or out of pocket calls worse reps by the afternoon.

Promise only what you can deliver. A free entry that turns into a discount code, or lunch that turns out to be the athletes' leftovers, loses you that judge and the friends they would have brought. Offer less and deliver all of it.

Training before the day

Judges need the standards early and the practice late. A timeline that works:

When What judges get
12 weeks out The date, their crew and their hours
4 weeks out Every workout and its movement standards, as athletes see them
1 week out A calibration session of about an hour, in person or on a video call
The day, 08:00 The 20-minute briefing from the judges' pack
Day 7 The debrief, and what to change next year

The briefing on the day is a reminder, not training. Nobody learns a standard in 20 minutes at 08:00 with the doors opening, which is why the calibration session matters more.

Calibrating with video

Calibration means every judge calling the same rep the same way. Film six short clips of each movement in your workouts, mixing clearly good reps, clear no-reps and the borderline ones that cause the arguments. For the throwdown's seven movements that is 42 clips, about an hour at 90 seconds each.

Play each clip once. Every judge writes rep or no-rep before anyone speaks, then the head judge gives the call and the reason. Where judges disagree, discuss it and play the clip again. For the wall ball in workout 1, the six clips might be:

Clip What it shows Call
1 Full squat, ball hits the target Rep
2 Hip crease stays above the knee No-rep: depth
3 Ball hits below the target line No-rep: short
4 Ball clips the edge of the target Rep, if any part of the ball touches the target
5 Squat is deep but the ball is thrown from a pause Rep: pausing is allowed
6 Athlete catches the ball on the way down and keeps going Rep, if the next squat is deep enough

Clips 4, 5 and 6 are the ones that matter. Most of what a judge gets wrong on the day is a borderline rep nobody decided in advance, so the head judge's call on each one becomes part of the standard. Write those calls into the judges' pack so the briefing on the day uses the same words.

The head judge on the day

The head judge does not judge a lane. They watch, and they step in before a problem becomes a dispute.

Handling a no-rep dispute

An athlete who disagrees with a call raises it with their lane judge straight after the heat, before signing the score sheet. The head judge decides, not the lane judge, the organiser or the crowd, and the decision is final once made. The judges' pack has the full process to copy.

Two things keep disputes rare in the first place:

Common mistakes

Run it on Team Aretas

On Team Aretas you set how many judges you need when you edit the competition, and the competition page asks athletes to volunteer. You approve each one and choose what they can reach, for example Submit Scores and nothing else, and judges then enter scores from a phone or a laptop as each heat finishes. Judges you work with at every event go on the Your Team tab of your organiser profile, where you put them on each competition with just the Scores box ticked:

Your Team on a Team Aretas organiser profile: a lane judge given Scores access on Winter Throwdown 2026 and nothing else

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