Resources

Running a competition to time

Every competition runs late somewhere. The ones that finish on time are not the ones where nothing went wrong; they are the ones that planned where to get the time back, called every heat early, and told athletes before they had to ask.

This guide works it through on the example every Team Aretas resource uses: 120 athletes, 8 lanes, one day, with 45 heats from 08:30 to 19:40.

The short answer

The worked example

The throwdown from the run of show: three workouts, 15 heats each, every heat in a slot of its time cap plus a 4-minute changeover:

Workout Slot Runs
Workout 1 14 min 08:30 to 12:00
Workout 2 16 min 12:20 to 16:20
Workout 3 12 min 16:40 to 19:40

Awards are at 20:15. Every heat waits for the one before it, so a minute lost on a heat is a minute lost on every heat after it.

Where the time is

There are three places a day can absorb a delay, and you should know how much each holds before the doors open:

Buffer Time What it costs to use it
First reset, 12:00 to 12:20 20 min Less time to change the floor, and a shorter judges' break
Second reset, 16:20 to 16:40 20 min The same, before the heaviest lift
Before the awards, 19:40 to 20:15 35 min Less time to check the final scores

The changeovers are not on the list. Four minutes is what a lane needs to be cleared, reloaded and judged again, and a changeover cut short is where the wrong load goes on the bar.

Calling heats

Each heat is called three times, by the marshal, and each call is at a time the run of show already gives:

Call When Heat 3 of workout 1
Warm up When the heat two ahead starts 08:30
Holding pen When the heat before starts 08:44
Onto the floor When the heat before hits its time cap 08:54
Start Its own start time 08:58

The call onto the floor happens during the changeover, so the next heat is standing at its lanes before the last one has left. That is where most of the minutes are won.

When you are 20 minutes behind

Say a broken rig holds up workout 1, and heat 7, due at 09:54, starts at 10:14. Here is what each fix gets back:

Fix Recovers Cost
Do nothing 0 min Last heat finishes 20:00; awards at 20:35
A 3-minute changeover for the rest of workout 1, except where loads change 5 min Less time to reset each lane
Cut the first reset from 20 to 10 minutes 10 min Judges' first break halved
Cut both resets to 10 minutes 20 min Back on time for workout 3 at 16:40

Cutting both resets is the usual answer: workout 2 starts at 12:30 instead of 12:20, finishes at 16:30, and workout 3 starts on time. Only the shorter changeovers touch the heats themselves, and they are the last thing to reach for, because the three heats where loads change (heats 8, 10 and 13) keep their full 4 minutes and the rest only give back a minute each.

Telling athletes

In a waves race the same rule holds with a tool to help. Re-time the waves that have not started, then email every athlete in them their new start time:

The Team Aretas wave editor, with save, add wave, export and email buttons above wave 1 at 08:30 with a pen time of 08:15

Common mistakes

Run it on Team Aretas

Team Aretas lays out every heat and wave with its start time, and athletes see their time once you publish the schedule. In a waves race, you can change the time of any wave that has not started and email the athletes in it their new start, and athletes can be notified when their heat or wave changes.

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